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GM Game Design Cards
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About Us
GM Game Design Cards
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  • CurrentLab Home
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  • GM Game Design Cards

GameMaker Game Design Cards

One of the tools used in CurrentLab classes and units are Game Design Cards – basic game design elements are broken down into a modular collection of cards which students can refer to to autonomously add new mechanics and features to their projects. The CurrentLab modules each have PDFs including Game Design Cards relevant to their specific pedagogical aims, but this page contains the entire collection of Game Design Cards organized by category.

1.AI (pdf)Download
2.animated movement (pdf)Download
3.avoid enemies (pdf)Download
4.avoid hazards (pdf)Download
5.avoid projectile (pdf)Download
6.boss health (pdf)Download
7.changing sprites (pdf)Download
8.collectible (pdf)Download
9.projectile (pdf)Download
10.coordinates (pdf)Download
11.follow coordinates (pdf)Download
12.depth (pdf)Download
13.game rooms (pdf)Download
14.player health (pdf)Download
15.lives (pdf)Download
16.move free (pdf)Download
17.move gravity (pdf)Download
18.move independent (pdf)Download
18.1.player maze (pdf)Download
19.parenting (pdf)Download
20.persistance (pdf)Download
21.change room (pdf)Download
22.power up (pdf)Download
23.power up timer (pdf)Download
24.release (pdf)Download
25.release direction (pdf)Download
26.release projectile (pdf)Download
27.show score (pdf)Download
28.scrolling camera (pdf)Download
29.sounds (pdf)Download
30.countdown timer (pdf)Download
31.transporter (pdf)Download
32.variable wall (pdf)Download

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